Large City: Sdäglip-fokwa Xluwuf

Sdäglip-fokwa Xluwuf

Sdäglip-fokwa Xluwuf
Example Gnoll architecture.
StateAcoli
ProvenceGïpimuipt Principality
RegionI̽vlǟk Yöt Woods
Founded925
Community LeaderLord Galenasseth
Area244 km2 (97 mi2)
Average Yearly Temp7°C (44°F)
Average Elevation4784 m (15695 ft)
Average Yearly Precipitation236 cm/y (92 in/y)
Population57711
Population Density236 people per km2 (594 people per mi2)
Town AuraIllusion
Naming
Native nameSdäglip-fokwa Xluwuf
Pronunciation/sdæ̝ˈglip/ /foˈkwa/
Direct Translation[offensive] [mouse; rat]
Translation[Not Yet Translated]

Sdäglip-fokwa Xluwuf (/sdæ̝ˈglip/ /foˈkwa/ [offensive] [mouse; rat]) is a temperate Large City located in the Gïpimuipt Principality of the Acoli.

The name Sdäglip-fokwa Xluwuf is derived from the Sylvin language, as Sdäglip-fokwa Xluwuf was founded by Glennis, who was culturaly Gnoll.

Climate

Sdäglip-fokwa Xluwuf has a yearly average temperature of 7°C (44°F), with its average temperature during the summer being an icy 25°C (77°F) and its average temperature during the winter being a cold -11°C (13°F). Sdäglip-fokwa Xluwuf receives an average of 236 cm/y (92 in/y) of precipitation, most of which comes in the form of snow during the short winter months. Sdäglip-fokwa Xluwuf covers an area of nearly 244 km2 (97 mi2), and an average elevation of 4784 m (15695 ft) above sea level.

Overview

Sdäglip-fokwa Xluwuf was founded durring the early 10th century, by Glennis. The establishment of Sdäglip-fokwa Xluwuf suffered from many setbacks, delays, and obsticles, most notably a group of Sdäglip-fokwa Xluwuf which required millitary assistance exterminate before the community could finish being built.

Sdäglip-fokwa Xluwuf was built using the conventions of Gnoll durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Sdäglip-fokwa Xluwuf is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Sdäglip-fokwa Xluwuf is buildings are built arround a single spacious cobblestone mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Sdäglip-fokwa Xluwuf's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Unfortuantly, these unusual yet seemingly effective fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Before you’ve even set foot into the heart of Sdäglip-fokwa Xluwuf, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all preforming the same rituals to bless and anoint building,s streets, people, animals, you name it they are or have blessed it. The same holysymbols is everywhere too. Its on buildings, on people, and even branded into livestock. This city certainly loves its god.

Civic Infrastructure

Sdäglip-fokwa Xluwuf possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Sdäglip-fokwa Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Sdäglip-fokwa Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Sdäglip-fokwa Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Sdäglip-fokwa Xluwuf's parks.

Sdäglip-fokwa Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sdäglip-fokwa Xluwuf.

Sdäglip-fokwa Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Sdäglip-fokwa Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Sdäglip-fokwa Xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Sdäglip-fokwa Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Sdäglip-fokwa Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sdäglip-fokwa Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Sdäglip-fokwa Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sdäglip-fokwa Xluwuf's public wards, blessings, and other arcane systems.

Sdäglip-fokwa Xluwuf has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Sdäglip-fokwa Xluwuf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Sdäglip-fokwa Xluwuf's grid is powered by a god's will and kindness.

Sdäglip-fokwa Xluwuf possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Sdäglip-fokwa Xluwuf has a first rate hospital which caters to anyone in need of long term medical care.

Sdäglip-fokwa Xluwuf has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Sdäglip-fokwa Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Sdäglip-fokwa Xluwuf's natural decorations nor waterways.

Sdäglip-fokwa Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Sdäglip-fokwa Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Sdäglip-fokwa Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Sdäglip-fokwa Xluwuf is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Sdäglip-fokwa Xluwuf's town hall was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Sdäglip-fokwa Xluwuf all of the cats speak in a dead language.

The Skin Stitcher near Sdäglip-fokwa Xluwuf are known to be almost tame, such that they can be put to domestic use.

Sdäglip-fokwa Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves embarking on a group pilgrimage to channel Charm energies of tier 1 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 107
  • Farmers: 180
  • Farm Laborer: 274
  • Hunters: 213
  • Milk Maids: 144
  • Ranchers: 75
  • Ranch Hands: 162
  • Shepherds: 140
    • Farmland: 232575 m2
    • Cattle and Similar Creatures: 14427
    • Poultry: 173133
    • Swine: 11542
    • Sheep: 577
    • Goats: 115
    • Horses, Mounts, and Beasts of Burden: 5771

Craftsmen

  • Arms and Toolmakers: 117
  • Blacksmiths: 122
  • Bookbinders: 73
  • Buckle-makers: 81
  • Cabinetmakers: 131
  • Candlemakers: 206
  • Carpenters: 202
  • Clothmakers: 169
  • Coach and Harness Makers: 61
  • Coopers: 164
  • Copper, Brass, Tin, Zinc, and Lead Workers: 81
  • Copyists: 57
  • Cutlers: 49
  • Fabricworkers: 137
  • Farrier: 398
  • Furriers: 38
  • Glassworkers: 213
  • Gunsmiths: 129
  • Harness-Makers: 54
  • Hatters: 116
  • Hosiery Workers: 40
  • Jewelers: 63
  • Leatherwrights: 140
  • Locksmiths: 57
  • Matchstick makers: 90
  • Musical Instrument Makers: 83
  • Painters, Structures and Fixtures: 69
  • Paper Workers: 90
  • Plasterers: 73
  • Pursemakers: 94
  • Roofers: 58
  • Ropemakers: 60
  • Rugmakers: 54
  • Saddlers: 103
  • Scabbardmakers: 126
  • Scalemakers: 63
  • Scientific, Surgical, and Optical Instrument Makers: 37
  • Sculptors, Structures and Fixtures: 56
  • Shoemakers: 56
  • Soap and Tallow Workers: 177
  • Tailors: 329
  • Tanners: 69
  • Upholsterers: 80
  • Watchmakers: 77
  • Weavers: 180
  • Whitesmiths: 45

Merchants

  • Adventuring Goods Retellers: 40
  • Arcana Sellers: 39
  • Beer-Sellers: 75
  • Booksellers: 87
  • Butchers: 155
  • Chandlers: 147
  • Chicken Butchers: 149
  • Entrepreneurs: 56
  • Fine Clothiers: 144
  • Fishmongers: 140
  • Florists: 34
  • Potion Sellers: 99
  • Resellers: 240
  • Spice Merchants: 79
  • Wine-sellers: 117
  • Wheelwright: 97
  • Woodsellers: 56

Service workers

  • Bakers: 250
  • Barbers: 295
  • Coachmen: 84
  • Cooks: 230
  • Doctors: 118
  • Gamekeepers: 88
  • Grooms: 51
  • Hairdressers: 199
  • Healers: 172
  • Housekeepers: 169
  • Housemaids: 288
  • House Stewards: 180
  • Inns: 53
  • Laundry maids: 97
  • Maidservants: 199
  • Nursery Maids: 106
  • Pastrycooks: 186
  • Restaurateur: 274
  • Tavern Keepers: 262

Specialized Laborer

  • Ashworkers: 80
  • Bleachers: 51
  • Chemical Workers: 33
  • Coal Heavers: 115
  • In-Town Couriers: 128
  • Long Haul Couriers: 131
  • Dockyard Workers: 115
  • Gas Workers: 28
  • Hay Merchants: 48
  • Leech Collectors: 149
  • Millers: 131
  • Miners: 120
  • Oilmen and Polishers: 88
  • Postmen: 134
  • Pure Finder: 75
  • Skinners: 169
  • Sugar Refiners: 32
  • Tosher: 88
  • Warehousemen: 199
  • Watercarriers: 112
  • Watermen, Bargemen, etc.: 160

Skilled Laborers

  • Accountants: 73
  • Alchemist: 90
  • Clerk: 106
  • Dentists: 58
  • Educators: 149
  • Engineers: 84
  • Gardeners: 60
  • Mages: 44
  • Plumbers: 59
  • Pharmacist: 68
  • Professors: 24
  • Scientists: 42
  • Wizards: 24

Civil Servants

  • Adventurers: 55
  • Bankers: 79
  • Civil Clerks: 125
  • Civic Iudex: 64
  • Consultants: 37
  • Exorcist: 131
  • Fixers: 68
  • Kami Clerk: 114
  • Landlords: 114
  • Lawyers: 72
  • Legend Keepers: 97
  • Militia Officers: 443
  • Monks, Monastic: 180
  • Monks, Civic: 174
  • Historian, Oral: 120
  • Historian, Textual: 70
  • Policemen, Sheriffs, etc.: 134
  • Priests: 213
  • Rangers: 74
  • Rat Catchers: 90
  • Scholars: 88
  • Spiritualist: 117
  • Slayers: 32
  • Storytellers: 226
  • Military Officers: 199

Cottage Industries

  • Brewers: 169
  • Comfort Services: 221
  • Enchanters: 64
  • Herbalists: 64
  • Jaminators: 186
  • Needleworkers: 174
  • Potters: 103
  • Preserve Makers: 164
  • Quilters: 81
  • Seamsters: 250
  • Spinners: 160
  • Tinker: 62
  • Weaver: 151

Artists

  • Actors: 60
  • Architects: 22
  • Bards: 97
  • Costumers: 35
  • Dancers: 73
  • Drafters: 37
  • Engravers: 46
  • Fine Furniture Carpenters: 28
  • Glaziers: 61
  • Inlayers: 55
  • Musicians: 180
  • Painters, Art: 29
  • Playwrights: 60
  • Sculptors, Art: 52
  • Wood Carvers: 186
  • Writers: 180

Produce Industries

  • Butter Churners: 206
  • Canners: 160
  • Cheesmakers: 206
  • Ice Merchants: 25
  • Millers: 125
  • Picklers: 96
  • Smokers: 73
  • Stockmakers: 67
  • Tobacconists: 88
  • Tallowmakers: 125

21614 of Sdäglip-fokwa Xluwuf's population work within a Foundational Occupation.

33789 of Sdäglip-fokwa Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 2308 (4%) are noncontributers.

Points of Interest

Sdäglip-fokwa Xluwuf has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).

Due to a magical anomaly, Sdäglip-fokwa Xluwuf is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Sdäglip-fokwa Xluwuf was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Sdäglip-fokwa Xluwuf lost 293 people, 324 livestock, and 84 buildings. The conflict ended after roughly 76, when members of Sdäglip-fokwa Xluwuf's militia enacted an operation to assassinate an enemy expert. The operation was complicated by one of the key objectives in the operation requiring sticking to a very strict and short time table. The conflict ended with an assault and siege on the bridge, which ended in a crushing defeat for Sdäglip-fokwa Xluwuf's forces. The war is remembered in legend by Sdäglip-fokwa Xluwuf's bards, historians, and legend keepers.

History